The Elder Scrolls III: Morrowind


Over All RankGenre RankBetter than
158
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Game Details

DeveloperGenre
  Bethesda Game Studios  Action Role-Playing Game
PublisherRelease Date
  Bethesda Softworks  2002-05-01
Game URLNumber Of People That Ranked This Game
  Not Available    167

Genre Comparative

Note: This Comparative is created from yesterdays ranks, a new compartive will be created tomorrow from any rank changes made today.

Not as good as:
  Fallout: New Vegas [221 ranks]
  Deus Ex: Human Revolution [236 ranks]
  Fallout 3 [269 ranks]

Better than:
  Mass Effect 2 [261 ranks]
  Dragon Age: Origins [197 ranks]
  The Elder Scrolls IV: Oblivion [260 ranks]

Most Recent Featured Member Review

Featured Review Aus Askar ranked The Elder Scrolls III: Morrowind #2 of 49

March 1, 2012


Morrowind isn't a game, it's a world.

You wake up on a ship a prisoner and a nobody, you are processed (and set your initial stats and given a brief tutorial), given a small amount of gold and released and from that moment on YOU are in control. The sense of freedom at that second you realize the world is wide open and ready to explore at your complete discretion is intoxicating and intimidating. What do you do? Explore? Follow the vague orders the district commander gave you? Do some odd jobs around town? It's all up to you and you alone.

Then you open up the map either ingame or the hand drawn poster size piece of art that accompanies the instruction manual, you find the insignificant fishing village you're currently in and you're amazed at the scale. The island of Vvardenfel looks more of a continent, from small fishing villages, grand alien cities or castle fortresses there's just simply so much to see.

You finally find your way to civilisation, you've got some rusty (or giant bug shell) armour and an enchanted sword. You talk to a helpful shopkeep and find out there's 4 factions alone you can join in that single city. And that's barely scratching the surface, there's at least a dozen factions you can join across the continent, sidequests beyond counting as well as undocumented exploration through the dozens of dungeons throughout the world.

Simply put the scale of the game is staggering, there's always something to do and you will lose interest in your (by then) godlike character before you complete everything. This scale doesn't come at the expense of diversity as you might be inclined to think. Vvardenfel has five biomes stretching across its landmass. The three Great Houses of Morrowind each have a unique architecture style (including organic tuber like cities and settlements within the husks of immense extinct Crustaceans), the roman-esque Imperials have their own medieval castles as well as the poor shanties in fishing villages and the yurts of the tribal ashlanders. Then there's ruins from the enigmatic Dwemer, the prehistoric aldmeri, pre-Great House Dunmer and the depraved Daedra. There's dozens of different types of weapons and armour not including some incredibly powerful legendary relics hidden within the deepest lairs.

It's pretty clear the strongest element of Morrowind is the world that it's built, this goes beyond physical design and into the writing. There is a multitude of books scattered across the game-world including the comedy, history, folklore and legends of the native Dunmer people. Each NPC also is happy to tell you about their race, profession and faction loyalties. Everything is text based so this can mean reading an avalanche of te... Full Review


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