Battlefield 3


Over All RankGenre RankBetter than
5018
96% .402
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Game Details

DeveloperGenre
  EA Digital Illusions  First-Person Shooter
PublisherRelease Date
  Electronic Arts  2011-10-25
Game URLNumber Of People That Ranked This Game
  http://www.battlefield.com/battlefield3    192

Genre Comparative

Note: This Comparative is created from yesterdays ranks, a new compartive will be created tomorrow from any rank changes made today.

Not as good as:
  Battlefield 2 [115 ranks]
  Halo: Combat Evolved [143 ranks]
  Counter-Strike: Source [155 ranks]

Better than:
  Duke Nukem 3D [101 ranks]
  Crysis [124 ranks]
  Star Wars: Battlefront II [116 ranks]

Most Recent Featured Member Review

Featured Review Battlefield 3 is a LETDOWN for Canibalmonkey

February 26, 2012


To me, Battlefield 3 wasn't what I expected it to be, considering the fun and joy I had while playing Bad Company 2.

First off, the major flaws begin with the singleplayer. While it feels more like you're a soldier, and less like Superman, that feeling fades when you realize that enemies, just as in Call of Duty, actively seek you and only you when in a firefight. Grenades, bullets, rockets; only targeted at you. It may seem minor, but when you have up to 5 teammates around you during the firefight, and you take the shots from 10 guys that should have been distributed to those 5 as well, it tends to hurt. Related to this is the enemy AI's inherent ability to see you regardless of lighting. There are a few missions where you become a night stalker, and have to move through the cities. This becomes an issue, because only prior to when they see you will they not be shooting you. Once spotted, regardless of where you choose to hide, they will know where you are.

A second flaw is the general feel of the weapons. They do in fact feel more like a real gun, however, the bullet damage, or perhaps the bullet registration, is low/off. In singleplayer, for example, on one enemy, you may fire two shots into their head, and kill them on the spot, whereas the one next to him can take 5 to that region before dying. The enemies tend to take a first major threshold of damage, say, 2 shots, in which they'll go down in pain, limp a bit, and then get back up, wherein a second damage threshold must be met for the kill. I know it may seem like perhaps armor plays into this, but when shooting into the head, it starts to make that idea fade off.

One GOOD thing about the weapons is that they managed to understand that reloading with a cartridge still chambered leaves you with an extra bullet. That was pretty neat.

The multiplayer is a little bit awkward. It feels clunky, just like the singleplayer, and every weapon feels like it's been dumbed down to be able to be used in every map. Hit registration does appear to be fixed from BC2's errors of "head-shotting someone with a sniper, only to see blood pop out and them running off with no hit marker". The multiplayer did improve flaws, though, such as making the knife a separate weapon, rather than a "middle mouse or right bumper to swing your knife". It made it less of a guessing game and more of a skill asset.

All in all, while not the worst game, I feel that Battlefield 3 could have been done much better than what is it. While it can boast better gameplay than Call of Duty, that's about all it CAN boast. The hype seems to have been more than the game could live up to, as it usually does.


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