Deus Ex: Human Revolution
| Over All Rank | Genre Rank | Better than | |
| 12 | 6 | 99% .192 | |
| 0 : Daily 0 : Trending 0 : Weekly | 0 : Daily 0 : Trending 0 : Weekly | of all games | |
Game Details
| Developer | Genre |
| Nixxes Software | Action Role-Playing Game |
| Publisher | Release Date |
| Square Enix | 2011-04-23 |
| Game URL | Number Of People That Ranked This Game |
| http://www.deusex.com/ | 236 |
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Most Recent Featured Member Review
| Featured Review KayGee ranked Deus Ex: Human Revolution #8 of 43 |
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February 27, 2012 Worthy Of Sharing Its Name Deus Ex: Human Revolution is a First Person Role Playing Game developed by Eidos Montreal and released in 2011, it's a prequel to Ion Storm's Deus Ex released in 2000. The game places you as Adam Jensen in the year 2027 working as Head of Security for the biotechnology firm Sarif Industries when it is attacked by mercenaries and almost completely destroyed, leaving Adam in an almost fatal condition, he is brought back from the brink of death by surgery and has most of his body mechanically augmented (without his consent). The game then follows his story as he tries to find out who and why attacked Sarif as well as coming to terms with his new life in a world where augmentation is both feared and sought after by polarized groups. Gameplay The game plays mostly as an FPS, most of the time you are viewing in the first person and you have an array of weaponry and augmentations to assist you. However certain things, such as pushing up against a wall or using 'takedowns' on NPCs places you into the third person. The game boasts having multiple ways of achieving your goal, through brute force, stealth, manipulation and of course a mixture of all three, though I would say it rewards you for stealth and manipulation more. Going through gung-ho is going to leave you with no ammo as enemies don't often have much on them. The stealth is alright and fairly consistent, you can get augmentations for invisibility, silent footsteps improved radar etc. The AI isn't exactly dazzling though and it is possible to run rings around them. That said they are sufficiently lethal which gives you enough incentive to try and avoid them as they are a legitimate threat. The 'takedowns' are usually impressive, you expand one energy bar to use them (and you can only regenerate your final bar, you must use equipment to restore the others) and the type of takedown you do affects the experience you get and whether or not the victim will be loud enough to alert their allies. The augmentations are all fairly useful, which is nice, as well as varied. As I said before you get augmentations for stealth, computer hacking augmentations, an augmentation which pretty much turns you into a grenade (without, you know, actually killing yourself), silent running and so on and so on. You can get these augmentations by spending 'Praxis points', PPs are given for reaching a certain number of experience or can be purchased from certain retailers in-game. It kind of mixes the Experience & Bio canisters from Deus Ex and it works fairly well. The game has plenty of replayability, be it for different run throughs (pacifist, mech man of murder etc.) or to see more dialogue and ways t... Full Review |
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