Alice: Madness Returns
| Over All Rank | Genre Rank | Better than | |
| 258 | 29 | 81% .131 | |
| 0 : Daily 0 : Trending 0 : Weekly | 0 : Daily 0 : Trending 0 : Weekly | of all games | |
Game Details
| Developer | Genre |
| Spicy Horse | Action-Adventure Game |
| Publisher | Release Date |
| Electronic Arts | 2011-06-14 |
| Game URL | Number Of People That Ranked This Game |
| http://www.ea.com/alice | 37 |
Genre Comparative
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Most Recent Featured Member Review
| Featured Review MalZenith ranked Alice: Madness Returns #6 of 70 |
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February 27, 2012 So Much Potential, So Little Content Sequel to the cult classic, American McGee's Alice, Alice: Madness Returns continues to tell a twisted take on the original Alice in Wonderland story by Lewis Carroll. This game, awaited since after the release of the first Alice, is a sequel 10 years in the making, and it would have been even longer if not for EA's intervention. In that way, it is both a blessing and a curse. It's a blessing that we even got the game at all, but it's a curse because EA forced Spicy Horse to cut out a lot of planned content from the planning stages. What results is the foundation of a great game for the first hour or so, but soon devolves into repetitive platforming levels with minigames of variable quality. Yet, despite all this, it remains one of my favorite games simply due to the amount of care and imagination put into its art direction. Gameplay-wise, it's a relatively simple adventure/platformer hybrid: combat is something akin to a fast-paced, Legend of Zelda style combat complete with lock-on, various enemies with specific strategies needed to defeat it, and various weapons that allow Alice to accomplish that. Enemies are generally varied, and, bar one instance (Bolterfly and Ink Blot Wasp) all have different strategies to defeat them. On the platforming, however, is where Alice received the most criticism, for good reason: a good 50% of the game has you jumping from platform to platform, occasionally fighting an enemy in a slightly larger platform in between, all to pull a lever to advance to the next platforming section. My main gripe with this is that for the first world, which would take around 1-2 hours depending on your skill level, it's fairly interesting and not too monotonous - however, the game does very little to mix up the formula for the following 5 worlds. The environments change, sure, but the core platforming is uninspired and tedious. If gameplay is the sole factor which you use to buy your video games, this game is probably not for you. At least, not at full price. Story-wise, it is also somewhat lacking: in most cases, the only points where you will be exposed to a story are during cutscenes (which, by the way, are wonderfully executed) and the occasional segments where Alice is in London. The London sections, bar the section before chapter 6, are mostly there to illustrate Alice's non-Wonderland self and provide small clues as to the next world. The story itself is rather bare-bones, and when playing it, it's evident that a lot of the story was cut during production - characters are barely given an introduction, and for the most part they only have a couple lines each, not including the small "memory" fragments you can fin... Full Review |
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