Mass Effect
| Over All Rank | Genre Rank | Better than | |
| 5 | 1 | 99% .706 | |
| 0 : Daily 0 : Trending 0 : Weekly | 0 : Daily 0 : Trending 0 : Weekly | of all games | |
Game Details
| Developer | Genre |
| BioWare | Action Role-Playing Game |
| Publisher | Release Date |
| Electronic Arts | 2008-05-28 |
| Game URL | Number Of People That Ranked This Game |
| http://masseffect.bioware.com/me1/ | 256 |
Genre Comparative
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Most Recent Featured Member Review
| Featured Review Snoob ranked Mass Effect #59 of 142 |
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March 22, 2012 An Excellent Retrospective of the Future Space is often known as "the final frontier". I can only speculate that it's called that because of the dearth of games with a decent science fiction setting. The original Mass Effect, to me, is a good example of how to do such a setting in an RPG, and how to do it with excellence. Although it's got some age (and two sequels which stray a little from the original formula), I still find myself citing elements from this game when comparing how other RPGs measure up. Mass Effect's story is something like a choose-your-own-adventure book. You play as Commander (Insert First Name Here) Shepard, and are tasked with hunting down a rogue Spectre (space special agent, in short) before he can carry out his generic evil plot (or so it seems at the time, at least). The whole idea of the game's story is that you can affect the outcomes of missions and plots, and see the results later. For instance, early on in Shepard's mission, you'll probably encounter a man whose wife, a soldier, was killed in action. You can either attempt to return her body to him for proper burial, or encourage him to let the military use information from her corpse to protect future soldiers. Accordingly, an event later on in the game (or in one of the sequels, for that matter) is changed by how you handled things. While I would love to go further into how this ties in (or doesn't, in some cases) to the overall story, it's a little difficult to do without spoiling things. There are two major "modes" in the game: Conversing with people, where you choose from one of several options (some given a good ("Paragon") or bad ("Renegade") label to help you distinguish a little what you'll be saying) in a style not unlike most RPGs nowadays. The other mode, which is pretty much the rest of the game, handles a lot like a post-Gears-of-War third-person shooter game. However, what mixes it up from standard third-person shooters is that, in addition to your weapons and grenades, you have access to a variety of "Biotic" (things like pulling an enemy towards you like you have the Force), mechanical, and physical powers to deploy during the heat of combat, as do your two squadmates. For instance, a Biotic squad member could pull a heavy enemy out of cover so that your entire squad could get a better shot at them while you use a physical power that makes you much more accurate for a short period. On higher difficulties, mastering perfect usage of these powers is the difference between winning a battle and having to reload your save, but very rarely does it feel as though you were cheated out of your life, even on the highest difficulty. While the gameplay of Mass Effect performs admir... Full Review |
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