MechWarrior 3
| Over All Rank | Genre Rank | Better than | |
| 259 | 2 | 81% .57 | |
| 0 : Daily 0 : Trending 0 : Weekly | 0 : Daily 0 : Trending 0 : Weekly | of all games | |
Game Details
| Developer | Genre |
| Zipper Interactive | Vehicle Simulation Game |
| Publisher | Release Date |
| MicroProse | 1999-05-31 |
| Game URL | Number Of People That Ranked This Game |
| Not Available | 21 |
Genre Comparative
Note: This Comparative is created from yesterdays ranks, a new compartive will be created tomorrow from any rank changes made today.
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Most Recent Featured Member Review
| Featured Review xXdark360znoscopezXx ranked MechWarrior 3 #5 of 277 |
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February 26, 2012 ''It is the 31st Century, and mankind is once again at war. The battlefields of the future are dominated by huge robotic war machines known as Battlemechs. Piloting these awesome weapons of war are men and women - the elite of the elite - knowing that each battle could be their last. They are MechWarriors.'' That awe-inspiring introduction to MechWarrior 3 is burned into the hearts and minds of MechWarrior fans around the world. MechWarrior 3 was Zipper Interactive's solution for that crave every person had, to know what it was like handling pure unadulterated power on the battlefield. It was the perfect mix of simulator and shooters, combining a high degree of Mech customisation with easily accessible game play to get in on the action. They set the bar higher than any other Mech game has been able to reach, and can be considered the peak of Western Mech games. MechWarrior 3 placed you as a pilot of a Battlemech in the thick of a galactic war between the Inner Sphere and Clanners (Smoke Jaguar in this instalment). Your mission is to seize control of the planet Tranquil for the Inner Sphere. Straight away things do not go as planned as one of your drop ships are destroyed while you end up way off target. Despite half your allied forces gone, you continue your mission to eliminate resistance and assure victory. MechWarrior 3 combined simulation with essentially a first person shooter. You outfitted your Mech with weapons, which could be fired singularly or in groups, and chased down enemy vehicles such as tanks, stationary emplacements, and enemy Mechs. An outfit of allied Mechs could accompany you, and would follow your directions to either rendezvous at checkpoints, defend a position, or attack the enemy. Mobile repair stations were available if you needed a fix, and most missions allowed for a variety of approaches to fulfil the objectives. When you exhausted the story, you could knuckle down in multiplayer deathmatch instead. Your Battlemech could be customised and upgraded to a variety of Mechs from the small Owens, to the pictured Madcat, or even a colossal 100-ton Daishi. Your load out included not only weapons but extra gear to accommodate game play such as jump jets, or particularly heat sinks as some weapons like the PPC could dangerously raise your Mech's temperature - resulting in a forced shutdown of all systems or critically self destructing. Weapons included a variety of short and long range missiles, autocannons, lasers, gauss rifles, and so on. Extra armour could be allocated along, and everything contributed to the total carrying capacity of your Mech which in turn affected speed. Graphically, it was very impressi... Full Review |
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